[101] Gaming Clan

The Electronic Sports Corporation



The [101] Gaming Clan was Established in 2003 as a Private Community of Gamers with a Competitive Edge.

During the [101] Gaming Clan's formative years, the Clan was heavily focused on creating an environment of good sportsmanship on a platform plagued by trash-talking, cheating, and misconduct which was discouraging both community and competitive players alike from enjoying the spirit of the gane and, in many cases, the spirit of the community.

Three years after the Clan was established, the Clan decided to expand into the console-world partly due to Microsoft Xbox Live's substantial growth and exclusive multiplayer titles as well as Sony's Playstation Network which was still in it's infancy at the time with minimal members and limited multiplayer titles.

After the [101] Gaming Clan's expansion into the console-world, the community grew significantly larger than the original PC Gaming community, which became the minority group and the Clan being dominated partially between Xbox 360 and PlayStation 3 players with Tom Clancy's Rainbow Six Vegas, Call of Duty 4, and Grand Theft Auto IV being the Clan's most active userbase.

In Late 2006, the [101] Gaming Clan decided to enter the Electronic Sports (eSports) arena with many of its subsidiary and internal guilds and clans entering televised tournaments in the United Kingdom and general participation in numerous LAN events across the United States.

After two and half years of focusing on the community and competitive element of console gaming, the [101] Gaming Clan's senior leadership decided to return back to its originating roots on the PC by reallocating more resources to building a network of servers for hosting multiple competitive and community game titles including Counter-Strike, Team Fortress, Halo CE, Day of Defeat, Crysis and Left 4 Dead as well as establishing a blog detailing game strategy and computer hardware reviews called the Elite Gamers Blog, a pre-Twitch method of streaming live game footage and launching the [101] Gaming Clan's official website and Ventrilo/TeamSpeak server.

During the end of 2009, the [101] Gaming Clan had established it's own league and ranking system for competitions between teams, clans and guilds which was primarily used internally but also used for many non-Clan affiliated teams.

By 2011, the [101] Gaming Clan reached it's peak number of 19,751 members with 221 internal clans and guilds registered throughout it's eight year history. However the [101] Gaming Clan had to cease public operations during the period of 2012 to 2013 due to unforeseen circumstances and activated its contingency of operations program allowing all internal clans and guilds to continue operating independently until formal governance was restored in 2014 by Unified Atlantic, a multinational internet services provider and crypto-currency company which briefly demerged with the [101] Gaming Clan in 2016.